@hackage / mischief-ecs

An opinionated archetype ECS engine built in Haskell.

Latest0.1.0.0

About

Metadata

  • Last updated , by Damon
  • License BSD-3-Clause
  • Categories Game Development
  • Maintained by: pvdoriginal2019@gmail.com

  • Lottery factor: 0

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Installation

Readme

The ECS at the core of the Mischief game engine. It is mainly focused on ergonomics and accessibility. Check the "Learn You an ECS for Great Mischief" book in the haddock documentation to learn about using it.

The high-level API is quite opinionated compared to other Haskell libraries.