@hackage / gloss-game

Gloss wrapper that simplifies writing games

Latest0.3.3.0

About

Metadata

  • Last updated , by ManuelChakravarty
  • License BSD-3-Clause
  • Categories Game Development, Graphics
  • Maintained by: Manuel M T Chakravarty <chak@cse.unsw.edu.au>

  • Lottery factor: 0

Links

Installation

Tested Compilers

  1. 9.12.2
  2. 9.12.1
  3. 9.10.3
  4. 9.10.2
  5. 9.10.1
  6. 9.8.4
  7. 9.8.3
  8. 9.8.2
  9. 9.8.1
  10. 9.6.7
  11. 9.6.6
  12. 9.6.5
  13. 9.6.4
  14. 9.6.3
  15. 9.6.2
  16. 9.6.1
  17. 9.4.8
  18. 9.4.7
  19. 9.4.6
  20. 9.4.5
  21. 9.4.4
  22. 9.4.3
  23. 9.4.2
  24. 9.4.1
  25. 9.2.8
  26. 9.2.7
  27. 9.2.6
  28. 9.2.5
  29. 9.2.4
  30. 9.2.3
  31. 9.2.2
  32. 9.2.1
  33. 9.0.2
  34. 9.0.1
  35. 8.10.7
  36. 8.10.6
  37. 8.10.5
  38. 8.10.4
  39. 8.10.3
  40. 8.10.2
  41. 8.10.1
  42. 8.8.4
  43. 8.8.3
  44. 8.8.2
  45. 8.8.1
  46. 8.6.5
  47. 8.6.4
  48. 8.6.3
  49. 8.6.2
  50. 8.6.1
  51. 8.4.4
  52. 8.4.3
  53. 8.4.2
  54. 8.4.1
  55. 8.2.2
  56. 8.0.2
  57. 7.10.3

Readme

The game interface of the basic Gloss library combines frame-based rendering with user input into a simple 2D game API. Gloss.Game improves that API to make common tasks in game programming, such as, on demand image loading, animations, and event handler chains more convenient.