@hackage / HipmunkPlayground

A playground for testing Hipmunk.

Latest5.2.1.1

About

Metadata

  • Last updated , by FelipeLessa
  • License LicenseRef-OtherLicense
  • Categories Physics, Game Development
  • Maintained by: Felipe A. Lessa <felipe.lessa@gmail.com>

  • Lottery factor: 0

Links

Installation

Tested Compilers

  1. 9.12.2
  2. 9.12.1
  3. 9.10.3
  4. 9.10.2
  5. 9.10.1
  6. 9.8.4
  7. 9.8.3
  8. 9.8.2
  9. 9.8.1
  10. 9.6.7
  11. 9.6.6
  12. 9.6.5
  13. 9.6.4
  14. 9.6.3
  15. 9.6.2
  16. 9.6.1
  17. 9.4.8
  18. 9.4.7
  19. 9.4.6
  20. 9.4.5
  21. 9.4.4
  22. 9.4.3
  23. 9.4.2
  24. 9.4.1
  25. 9.2.8
  26. 9.2.7
  27. 9.2.6
  28. 9.2.5
  29. 9.2.4
  30. 9.2.3
  31. 9.2.2
  32. 9.2.1
  33. 9.0.2
  34. 9.0.1
  35. 8.10.7
  36. 8.10.6
  37. 8.10.5
  38. 8.10.4
  39. 8.10.3
  40. 8.10.2
  41. 8.10.1
  42. 8.8.4
  43. 8.8.3
  44. 8.8.2
  45. 8.8.1
  46. 8.6.5
  47. 8.6.4
  48. 8.6.3
  49. 8.6.2
  50. 8.6.1
  51. 8.4.4
  52. 8.4.3
  53. 8.4.2
  54. 8.4.1
  55. 8.2.2
  56. 8.0.2
  57. 7.10.3

Package Flags

Use the -f option with cabal commands to enable flags

    small_base (on by default)

    Choose the new smaller, split-up base package.

Readme

This is a simple OpenGL program that allows you to see some of Hipmunk's functions in action.

New in version 5.2.1:

  • Accept OpenGL 2.9.

New in version 5.2.0.9:

  • Accept OpenGL 2.8. Thanks, Leonardo Lessa!

New in version 5.2.0.6:

  • Accept OpenGL 2.5 as well. Thanks again, Sergei Trofimovich!

New in version 5.2.0.5:

  • Accept GLFW 0.5 as well.

New in version 5.2.0.4:

  • Now buildable on GHC 7.0. Thanks, Sergei Trofimovich.

New in version 5.2.0.3:

  • Correctly handle window resizes.

New in version 5.2.0.2:

  • Add repo URL to cabal file.

New in version 5.2.0.1:

  • Show collision points.

Licensed under the MIT license (like Hipmunk itself).