@hackage Allure0.11.0.0

Near-future Sci-Fi roguelike and tactical squad combat game

  • Installation

  • Tested Compilers

  • Dependencies (15)

  • Dependents (1)

    @hackage/acme-everything
  • Package Flags

      with_expensive_assertions
       (off by default)

      turn on expensive assertions of well-tested code

      with_costly_optimizations
       (on by default)

      turn on costly (mostly GHC heap size) optimizations (that give 15-25% speedup)

      release
       (on by default)

      prepare for a release (expose internal functions and types, etc.)

      supportnodejs
       (on by default)

      compile so that the JS blob works in terminal with NodeJS

Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad combat game. Binaries and the game manual are available at the homepage. You can also try the game out in the browser at http://allureofthestars.com/play.

Not a single image in this game. You have to imagine everything yourself, like with a book (a grown-up book, without pictures). Once you learn to imagine things, though, you can keep exploring and mastering the world and making up stories for a long time.

The game is written in Haskell using the LambdaHack roguelike game engine http://hackage.haskell.org/package/LambdaHack. Please see the changelog file for recent improvements and the issue tracker for short-term plans. Long term goals are high replayability and auto-balancing through procedural content generation and persistent content modification based on player behaviour. Contributions are welcome.

This is a workaround .cabal file, flattened to eliminate internal libraries until generating haddocks for them is fixed. The original .cabal file is in .cabal.bkp file.