@hackage FunGEn1.0

A lightweight, cross-platform, OpenGL/GLUT-based game engine.

FunGEn (Functional Game Engine) is a BSD-licensed, cross-platform, OpenGL & GLUT-based, non-FRP game engine written in Haskell. Created by Andre Furtado in 2002, it's the oldest Haskell game engine, and with very few dependencies and two example games, it's one of the easiest ways to get started with Haskell game development.